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#91
General Occultism / Re: The Arjil Archive
Last post by Moon1ight - December 06, 2019, 02:14:48 AM
I asked Arjil for advice on why I can't do instantaneous things like make someone in the tram turn around or, you know, a sheet of paper move. Here's his answer, posted with permission :D
"It really just is a matter of practice.  It took me a decade of all day every day, just as a constant thing to get anywhere approaching consistent.  Try different visualizations, different feelings, different ways of holding your mind, different ways of *pushing.  just keep playing with it until you get it." (06.12.2019)

And here's some FB-DKMU material by him.



[November 30, 2018]

"Throw a little voo on it"
That's how I often describe infusing magick into... Whatever I'm doing to get my empowered Will, the Magick, to do it's thing in my day to day. It's the difference between a Mundane act, and a Magickal one (and there IS a difference, that is obvious). 
I Make it magick-  I summon up a Something, I put Power to it.  Yes, magickal Power, and infuse that into whatever I'm doing just as I would a spell.  I talk about it flippantly.  Hell I DO it flippantly.  Because I'm a Mage, and I play this shit like I was a character in an RPG.
Most people don't.  That's not how we're generally taught to think about all this, in most paradigms. 
we don't think about it like power. Like magick in stories. 
I mean, I can get as technical as one wishes, from most paradigmic perspectives, but the Reason my shit works is I throw a little voo on it.   I touch that force/current that is Magick, and I put That in there.
Mileage may vary. 
But it's a thing, and an attitude, I suggest you at least try on.
Let magick be magick, like it was in your head before you thought so hard about



[February 10, 2018]

Someone in another group was asking what's your fallback philosophy when your magick fails?
(I took that to mean- how do you justify that to yourself?)
Thought my response might be interesting for you guys here:

Though my general philosophy is to not give a shit whether it works or not (being fully prepared to do it the "hard way" if I must- which also has the added benefit of sidestepping the "lust for result" problem)

When it doesn't work I try to see if there are any variables that might have been the cause so I can readjust- such as I just wasn't feeling it and personally failed to wield the mojo right, or hold my mind right,
-if my effect was even Possible within my sphere of influence
-if there was too much inertia to the reality I was trying to change,
-if there were other Wills resisting the manifestation (either the target itself, other people who wanted that to go a different way, people in the cause-effect chain who resisted the influence, that sort of thing),
-if I didn't have a good enough link to my target
-if I was too far removed from the reality I was trying to influence (in resonance and conception, more than geography)
-if it worked, just not the way, or as well as I assumed and I missed it
-If I just straight up Missed.
-and sometimes there seems to be a Fate or Storyline aspect, some kind of spiritual Something that's supposed to happen and you're not Allowed to fuck with it *shrug*

These are most of the usual variables I've identified over the last 3 decades of heavy experimentation (there's a few that have slipped my brain, and a couple that don't fit in words, but these are the most common I find)

what do you guys think?


[Date lost]

[...] any method that you think should work, should do it.
the basic components are Intent, and some act that means *magick* to you.
use the symbols (like the metaporical things, images, objects, things that evoke the feeling of that which you're searching for)
or make a sigil (google will get you there faster than I can type an explanation)

Really, it doesn't much matter What you do to make the magick work, only that you do something that you can believe in.
If you were a witch, say, and you were going to cast this spell, what would you do, if you had magick at your fingertips? - Imagine.

now Do That, and mean it.
believe in it.

That's a spell as good as any other.
Not to say that they always work, or work how we expect them to,
But that works as well as any other sort. Finding Your way is the trick.


[Date lost]

"The whole problem with a worldview like "The Secret" is, though we can have an INFLUENCE over our reality and the currents in it, so can everybody Else. We do not exist in a vacuum, there's a whole entire universe that's going on that has nothing to do with Us, and is about it's own business. Shit happens, because shit is happening whether we knew about it, or not. The world is in constant motion and struggle, and it does not turn on a single person's whim.
Take for instance, as a crude and simple example, if you and I were both wanting the last cookie and attempting to manifest that result- Only one of us is going to get it. The one who's Will was stronger, who was better at employing it, and perhaps who got lucky."

#92
General Occultism / The Arjil Archive
Last post by Moon1ight - December 06, 2019, 12:04:10 AM
So, the Internet is fleeting and I trust Seisatsu, our current Admin and Webhost <3 much more than the rest . For this reason, I want to collect all of Arjil's writing on Magick as "Direct Manipulation" in one place – it's pretty much my favourite material on practical magick.



[February 6, 2013]


Just. Effing. Magick.

This is a letter I wrote about my thoughts on the practice of magick- I mostly keep all this to myself for fear of becoming a pariah, but upon reflection, I don't care.  These are things I know, they are my experience, so I shall share them:
     There is a current within the occult that is, for the most part, alternately ignored, abused, and reviled. And frankly, I'm not even sure I know how to talk about it without sounding like a lunatic.
So, you know all the worst of the internet trolls: The high archmage muckity mucks, the dragonkin elven fox furries, the astral goddess wielders of excalibur, the people who think they're a faerie queen, the demon overlords, the people who took D&D and faerie tales Way too seriously?
Yeah, whole lot of facepalm going on there-
However, if you can get past the bullshit, all these people share the same Impetus, they're all looking for the same thing- these loudest voices,  typically being unstable and completely void of social skills and Utterly lost in their own personal mythology, have cast an indelible stain on anything that even resembles what they were looking for.
I know this, because I share that same Impetus.
I get it.
I have just put forth the effort to not be a dumbass about it most of the time.
I think a lot of people, if not most of us began with that Impetus, but upon finding the occult community the well adjusted among us decide "well, obviously, since everybody else thinks that's just childish nonsense, it must be", and let the idea go.
Or they still harbor that Impetus, but have sense enough to keep their mouth shut about it.
Or they choose one of the systems, like the Fluffy Pagan Brigade, who pretend they know all about it and make it all safe and happy.
Or they turn from it with a sense of betrayal and decide there's no such thing as Magick in that sense, and it's all psychological tricks and despise everyone who dares to believe in anything that can't be measured with a ruler.
So what's the point of this?
I have learned to use the language of the modern occult systems with it's paradigms, energies, elements, programs, nexions, wave functions, etc. etc. but that's not really what I do.
I just use Magick-
Like what people believe in when they're kids.
The whole story doesn't really matter, but somewhere along the way I decided
A) everything I've discovered about the occult is boring, fluffy, unimaginative, doesn't line up with what I feel in my heart to be true, and really doesn't seem very magickal at all.
B) Somebody had to be the first one to raise up off their hairy knuckles and decide they could use magick.
and C) children all over the world play really weird imagination games, and naturally use bizarre "little kid magick" all the time- until it gets beaten out of them sometime around junior high.
I'm sure this is technically faulty logic, but bear with me-
Every other young animal in the world (well, mammals and some birds at least) instinctively plays at the skills they will need later in life. I'll spare you the list, but think about it for a second, and they Do.
So why the prevalence of Human children wandering around in imaginary realities, doing weird ass little kid magick (cootie shots, chants, bizzarre rituals to keep the closet monster at bay, jinx breaking, holding your breath so the thunder doesn't get you, etc.
Not to mention a stick can be at will, a sword, a gun, a wand, an icky poostick of doom, whatever)-  all these things that, in the normal adult world really seem to serve no practical function of survival at all?
Right or wrong, logical fallacy or not, I wondered what would happen if you took the same spiritual force, energy, gnosis, whatthefuckever, that people use in their magickal work, and applied it with the same level of dedication to these seemingly pointless beliefs and skills practiced by children with a critical eye to the most widely held occult theories, and upscaled to functional adult experience.
Apart from "it worked", I don't know what else to say about it.
I think I found the Impetus that keeps the trolls lurking, and keeps that suspicion in the backs of people's minds that says the world of the occult, the magick should be more like we thought it would be when we were kids.
There was more Fail and more Silly than I care to contemplate, and we spent an unseemly amount of time running around in the woods Pretending (we knew we were pretending, but we had to go back before we could go forward).
What I *seem* to have discovered, is kind of... Like, a multilayered reality in which we all exist that all has some measure of "Real" to it for a subjective value of "Real",
a means to influence and change that reality seemingly on the Quantum level,
and a semi-sentient Force, perhaps, that is not a god (though it might be a function of GOD, or the IS if you take my meaning) That Feels like what the idea of magick felt like so long ago.
It's got the same feel as every faerie tale, fantasy book, movie, or song that inspires people towards magick, the ones that you experience that make you say "Yes!" and make you Wish that the world wasn't so fucking mundane.
Magick.
Not energy work, not systemic entropy, not elements, not intercessional deity, or psychology, not tricks, not overblown philosophy, and not religion.
Just. Fucking. Magick.
It has been my experience that all the real, recordable results regardless of paradigm, and the people who are validly successful, tap into this "current in reality" through whatever means they happen to use.
How does it work?- it's Magick.
How do you do it- use your imagination, it's Magick.
You can't do that- why not? its fucking Magick...
I postulate, ladies and gentlemen, that this is indeed the root of the occult. It is what all the systems, and dogmas, and even the "gone off the deep end" idiots have been attempting to explain, and in the attempt, just like the words of every prophet ever- they took something really simple, and made it so complex you can hardly find the point anymore.
Every system, every paradigm, every philosophy of the occult I have ever studied or tried- every single one has, in the end, proven pointlessly unwieldy.
Yes they all work. All of them. Any of them. Make some shit up, and it works-
Because it's Magick.
Is it easy to figure out how to use it?
No.
Is it really easy to get sidetracked, or fall off into the bullshit pile?
Yes.
Tools and tricks and mental aids can be helpful, certainly, but in the end, in my opinion, it is just plain Magick at the heart of the matter.
Just
Do
Magick.
******
After my initial posting of the above essay, someone asked me to clarify what, exactly, I meant by "little kid magick" so here it is:
Ok, so a whole lot of the things children Pretend, play at, are strange imagination games.
As you know (or will quickly discover as you study) "visualization" is the most common, across the board, tool of using magick.
Kids are born doing this, and they do it better than all the adults who have all sorts of hard techniques to learn to do it effectively.  Kids can change the whole of their personal reality in the blink of an eye- it doesn't Do anything most of the time, because they're kids.
Remember when you were playing, you could Be Superman, and it didn't matter whatsoever that you were running around a playground- You were Superman?
Or the couch could Be a spaceship?
Or a pile of old bushes would Be a dragon?
And it was Easy.
So here's the short version of how to apply this to magick-
Remember how you could Be Superman?
Now, Be a Wizard.   Pretend.
On the surface, this seems silly, but bear with me- you have to let go of the silly. Kids don't feel silly when they're Superman, they're too busy Being Superman, flying around and shooting lazerbeams out of their eyes.
You know how you can recall the feeling of a physical sensation or an Emotion?  Like the feel of wind, or drinking something cold, or stubbing your toe, or excitement- and you can, if you concentrate, Feel it?
So what you do, Pretending to be a Wizard, just imagine what *Your* magick Feels like, what it would look like blasting out as a spell- Kids don't worry about How it will work, they just do it, usually with some impressive whooshing sound effect.
Or maybe your magick is quiet and creeps like tendrils of smoke, or flows like water.
Summon the vision, and more importantly, summon the Feeling, and Pretend like a kid that you're casting your spell, and like a kid, Believe it.
It took me a while, some years, to become truly effective at this. Just as it takes a while to become effective at any paradigm of magick. Apart from a certain (rather large) level of creative versatility, immediacy, and freedom, it's no stronger, better, nor more effective than any other paradigm.
However, this style does allow for a Lot more practice.
In many systems you have to wait around for the right phase of the moon, or star alignment, or you have to build a ritual, or be in a special place, or evoke some god or spirit, or create a servitor, or a sigil, or whatever.  Many people, especially among the pagan and ceremonial groups cast maybe one spell a week if they're particularly active- certainly some do more, but, I'm talking about average practitioner.
I throw like 20 a day.
Who's going to be better at magick?
So long as you have the juice left to throw a spell you can do it (you will discover this method will wear you the hell out when it works.)  I have also found that in using your Own magick, rather than relying on some spirit or non sentient "energy" do it for you, you don't have to worry as much about the unintended consequences that everybody always gives dire warnings about.
It's a part of you. It won't manifest in ways that You are not ok with-
not to say that you can't miss, or that cause and effect won't whack you in the face like stepping on a rake hidden in the grass, but it won't off your grandmother because you cast a nonspecific money spell- which is one of the favorite examples. 
One other little tidbit- You know how most systems place emphasis on visualizing the end result in exhaustive detail? Seeing your will after it has come to fruition?
Screw that. It's backwards.
Focus instead on summoning up your Magick and it going out there to do your will.
Certainly- Know what you want, use ritual tools like a sigil or a written out spell if you need something complex and specific.
But the important bit- the Really important bit to doing magick is the Doing of the Magick.
Utilize your imagination on the Front end of spellcasting, not the Back end. Trust the Magick to find the path of least resistance through reality from where you're standing, rather than hurling it into some as yet non-existent possible future and hoping it finds you again.  That, in my opinion and experience, is putting the cart before the horse.  Not that it doesn't work, especially from a particular point of view, but when I began using this mind set, my effectiveness increased dramatically. 
All paradigms have something to offer: ideas, tricks of the trade, good knowledge. Listen to everybody- it all builds your vision of the whole.
But this technique of coming at it from the little kid mind set makes it all a lot easier-
they don't have to fight themselves to make magick. 
Neither do we.
There are people of course, who's mental landscape is quite different, and as such this method doesn't work for everyone.  Many need a distinct process, a more rigid practice, a distinct trail to follow, or who's main mental process is something other than visual based imagination.
What I think people of such mind should take from this idea is license to find their own form of creative magickal expression, to feel free to explore the way their mind Does work- to use their natural inclinations in their magickal practice to their advantage.
Because it's Magick, it doesn't matter What you do, so long as you Do Something to make it work.
I've struggled for years to try to figure out how to convey to people how to find  Their Way, as I found My Way. That's the truly important bit, I think- To ponder how You would make the magick work.
If it was your ideal world- What would You do?
When you think about magick, how do you Wish the process worked?
Do That.
Keep at it till it works.
And it will.


#93
The DKMU Vault / Re: Soul Anarchy V (5th journa...
Last post by Moon1ight - December 01, 2019, 11:37:22 AM
I assume you mean the Münchhausen trilemma ( https://en.wikipedia.org/wiki/M%C3%BCnchhausen_trilemma )


I've read some of your Points...
   "36. Human souls might be egregores.
    46. People might choose who and what they're willing to be/will be here.
    47. People might have faeries at their core of their emotions."

I'd like to know more – what are you aiming at? What brought you here? How do you plan on beating the trilemma?
#94
The DKMU Vault / Soul Anarchy V (5th journal of...
Last post by acefinlay - November 28, 2019, 09:48:27 PM
12000 so far/ 2500 more. Beat the Mundschen Trilemna someday I think yes.
#95
Networking / Re: Marauders in PA
Last post by Christopher Brown - November 16, 2019, 09:01:16 PM
How about now?
#96
The Assault on Reality / Rock Paper Scissors - Fire Thr...
Last post by Ringtail - November 06, 2019, 05:59:58 PM
Dynamism is the cosmic quality of change and novelty. The energetic crackling possibility of the LS is its dynamic character.


Pattern is the quality of stability and harmony. Pattern appears in the LS through its self-sorting, connective weblike structure.


Entropy is the quality of decay that returns all things to Chaos. LS expresses entropy in its function of infiltrating and undermining the consensus reality.


In my experience of combination sigils, the larger glyph acts as a filter or qualifier on the smaller one. So, for example, drawing an LS inside a chaostar symbolizes the LS as understood through the idea of chaos, whereas an LS with the chaostar for the dot represents chaos as expressed through the LS. Subtle difference.


These sigils could be used to access the Ellisian currents of dynamism, pattern and entropy, respectively, via their essential shapes.


#97
The Art Lab / Re: Vector! Attack of the Meta...
Last post by Moon1ight - October 12, 2019, 12:55:18 PM
Hi :)

Interesting idea... You might want to post it to the DKMU Facebook group and the Discord – not sure how many folks actually read the forums.

Personally, I'm afraid people are just too good at differentiating between Fiction and "Reality". They have all the magic one can imagine in games, on tables and screens, but see none in their "Reality".

Making a better, more interesting game... I'm not sure if anyone will transfer that into their reality and start seeing the actual magical possibilities in this world...

But what do I know? If you feel like it's good idea, go ahead! I wish you the best of luck.
#98
The Assault on Reality / Live Ghost Hunting/Seances
Last post by Mother_Multiverse - October 07, 2019, 04:26:56 PM
Anyone ever try to play with energy remotely to increase/alter the haunting activities for ghost hunting shows or live seances? It seems like a good way to glamour bomb.

Haunted Salem Live on the Travel Channel had a sigil up and a host who kept asking for more energy. There was near immediate EVP, distortion of signal, presences, and I'm pretty sure at least one on air possession.

Anyone up to try and hype up a haunt this Halloween season?
#99
The Art Lab / Vector! Attack of the Metapira...
Last post by Mother_Multiverse - October 07, 2019, 04:13:42 PM
Hey DKMU,

It's been a while. I used to throw down LS on glamour bombs long ago in the glory days of Occultforums. Tried my hand at screenwriting and film making, wrote a few books on magic, and eventually sort of plunged into my local pagan scene. But during that time, I began crafting a work that I think could serve as a very powerful consciousness cultivation tool.

Below is basically a copy of the advert style text for this hypersigil. If you've got any questions or want to know some of the weirder crap that's happened during the creation of this book, feel free to ask.

Mother Multiverse

---

Live Now on Kickstarter![/size]!!WARNING!! ​The Kickstarter campaign you are about to read about is not for an adventure, supplement, setting, or campaign, but a MEMETIC VIRUS.Upon introducing this product into your game, it may never be the same. Vector and the Meta Pirates may spread their influence into not only one game, but many, and should they not be contained or halted, may even irrevocably alter you and your players.You have been warned.An Adventure, Supplement, Setting and Campaign for EVERY Roleplaying Game!"You feel a terrible sense of deja vu."That's the feeling that overtakes the characters as their world is invaded by the metadimensional ship Ex Corona. Living in the Metadimension, the world between games, Captain Vector and his metapirates travel from setting to setting, campaign to campaign, after the most precious commodity in the Metadimension: the attention of the PCs. Unlike most NPCs, Captain Vector is fully aware of what they are, a fictional character aware of their fictional nature, and in their desperate bid for existence, they'll do whatever it takes to keep relevant.Adapting to any genre, the Metapirates may be space pirates, air pirates, cyber pirates, ghost pirates, or any other kind of pirate you can think of, equally effective in nearly all settings.Kidnap major NPCs? He'll be there.
  • Supply the PCs with weapons? She'll do it.
  • Supply the NPCs with weapons? They certainly will.
  • Alter the fundamental nature of the game they're playing? Without a doubt.
  • Follow them to new settings and games, wearing new faces, waiting for the perfect moment to reveal themselves? It's possible.
  • After all, if their only existence is within the minds of those playing the game, the only time they're really alive is when someone thinks of them, isn't it?Phase 1- The IntroductionA one shot adventure introducing the Meta Pirates, their captain Vector, and Metadimensional treasures. Rules contained within should be usable in most systems with little alteration, but may take some adjustment depending on setting or rule set.Phase 2- ReplicationVector has taken up a semi-permanent residence within the campaign world, establishing a dimensional port and following players from game to game.Phase 3- SilenceVector becomes actively involved in the campaign world behind the scenes. Can the players unravel the mystery before 'bad' Vector ruins the setting?Phase 4- SpreadThe Meta Dimension takes center stage. Vector will lead your players on a wild ride through myriad worlds in an epic quest to save reality itself.The Final BattleThe penultimate RPG battle you may secretly have been preparing for your entire life.

    You get a terrible sense of deja vu...​Some of you might be asking, what is this? Why the warning label? Why the theatrics?Because Vector! Attack of the Metapirates is not a safe game. It is not a game I would recommend to anyone having trouble distinguishing fantasy and reality. There have been myriad influences in crafting this book. If the Necronomicon, the Never Ending Story, and the Invisibles had a lovechild, this book would be it.Vector! is designed to push concepts of reality, consciousness, imagination, and roleplaying to the brink. Can an imaginary friend be alive? Can the roles we take on in a game be as important as the roles we take on in real life? Is it possible that every game we've ever played has all been building up to an adventure bigger than we could've ever imagined alone?I have no guarantees for what you might experience. You might play the first phase of Vector, find it cute and walk away. You might play around with the concept of Metapirates and traveling between various roleplaying game settings. But you might go all the way to the end. You might start wondering if all the world is a game, and all its peoples player characters. You might reconsider whether or not that next NPC you meet is a voice coming out of the GM or a voice in your own head.But I'll also say, should you brave the depths of this memetic virus, the treasures you find will be far greater than a +5 holy sword.Do you dare to challenge the mind bending pages of the ultimate roleplaying game experience?
    Vector! Attack of the Metapirates on KickstarterMother Multiverse Media


    https://www.kickstarter.com/projects/1712665350/vector-attack-of-the-metapirates?ref=project_tweet&fbclid=IwAR3oWKyXx6mTIrRTUH1HfCck9P54atMtlcPmFwNB4QlKcj2dDSuSjOWRM_o[/size][/font]
#100
Announcements / Re: Forum Revival 2018!
Last post by Moon1ight - September 11, 2019, 11:33:29 PM
Glad to see you :)
Nice to know that I'm not the only one still here, lurking ;)